Blender to Unity Export - Correct Scale/Rotation — Immersive Limit
When exporting this project as a .fbx file and drag it into unity the textures don't come with it and the object is invisible when in the scene. help : r/Unity3D
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Blender to Unity Export - Correct Scale/Rotation — Immersive Limit
Blender to Unity Export - Correct Scale/Rotation — Immersive Limit